Searched refs:fNormalTextureAccess (Results 1 – 1 of 1) sorted by relevance
150 , fNormalTextureAccess(normal, normParams) in LightingFP()155 this->addTextureAccess(&fNormalTextureAccess); in LightingFP()311 fNormalTextureAccess == lightingFP.fNormalTextureAccess && in onIsEqual()321 GrTextureAccess fNormalTextureAccess; member in LightingFP