Searched refs:fNumber (Results 1 – 5 of 5) sorted by relevance
24 , fNumber(0) in GrTextureUnitObj()29 fNumber = number; in setNumber()31 GrGLenum getNumber() const { return fNumber; } in getNumber()38 GrGLenum fNumber;
283 V8_INLINE static double FXJSE_ftod(FX_FLOAT fNumber) { in FXJSE_ftod() argument286 return fNumber; in FXJSE_ftod()288 uint32_t nFloatBits = (uint32_t&)fNumber; in FXJSE_ftod()291 return fNumber; in FXJSE_ftod()295 return fNumber; in FXJSE_ftod()298 double dNumber = fNumber, dNumberAbs = fabs(fNumber); in FXJSE_ftod()318 return fNumber < 0 ? ceil(dNumber * dPow - 0.5) / dPow in FXJSE_ftod()
275 static real64 FNumberToApertureValue (real64 fNumber);280 static real64 FNumberToApertureValue (const dng_urational &fNumber);
711 real64 dng_exif::FNumberToApertureValue (real64 fNumber) in FNumberToApertureValue() argument714 return 2.0 * log (fNumber) / log (2.0); in FNumberToApertureValue()720 real64 dng_exif::FNumberToApertureValue (const dng_urational &fNumber) in FNumberToApertureValue() argument723 return FNumberToApertureValue (fNumber.As_real64 ()); in FNumberToApertureValue()
4851 FX_FLOAT fNumber; in Str() local4860 fNumber = HValueToFloat(hThis, numberValue); in Str()4881 numberString.Format(formatStr, fNumber); in Str()5166 FX_FLOAT fNumber; in WordNum() local5175 fNumber = HValueToFloat(hThis, numberValue); in WordNum()5194 if ((fNumber < 0) || (fNumber > 922337203685477550)) { in WordNum()5199 numberString.Format("%.2f", fNumber); in WordNum()