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Searched refs:fNumber (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/gl/debug/
DGrTextureUnitObj.h24 , fNumber(0) in GrTextureUnitObj()
29 fNumber = number; in setNumber()
31 GrGLenum getNumber() const { return fNumber; } in getNumber()
38 GrGLenum fNumber;
/external/pdfium/xfa/src/fxjse/src/
Dvalue.cpp283 V8_INLINE static double FXJSE_ftod(FX_FLOAT fNumber) { in FXJSE_ftod() argument
286 return fNumber; in FXJSE_ftod()
288 uint32_t nFloatBits = (uint32_t&)fNumber; in FXJSE_ftod()
291 return fNumber; in FXJSE_ftod()
295 return fNumber; in FXJSE_ftod()
298 double dNumber = fNumber, dNumberAbs = fabs(fNumber); in FXJSE_ftod()
318 return fNumber < 0 ? ceil(dNumber * dPow - 0.5) / dPow in FXJSE_ftod()
/external/dng_sdk/source/
Ddng_exif.h275 static real64 FNumberToApertureValue (real64 fNumber);
280 static real64 FNumberToApertureValue (const dng_urational &fNumber);
Ddng_exif.cpp711 real64 dng_exif::FNumberToApertureValue (real64 fNumber) in FNumberToApertureValue() argument
714 return 2.0 * log (fNumber) / log (2.0); in FNumberToApertureValue()
720 real64 dng_exif::FNumberToApertureValue (const dng_urational &fNumber) in FNumberToApertureValue() argument
723 return FNumberToApertureValue (fNumber.As_real64 ()); in FNumberToApertureValue()
/external/pdfium/xfa/src/fxfa/src/fm2js/
Dxfa_fm2jscontext.cpp4851 FX_FLOAT fNumber; in Str() local
4860 fNumber = HValueToFloat(hThis, numberValue); in Str()
4881 numberString.Format(formatStr, fNumber); in Str()
5166 FX_FLOAT fNumber; in WordNum() local
5175 fNumber = HValueToFloat(hThis, numberValue); in WordNum()
5194 if ((fNumber < 0) || (fNumber > 922337203685477550)) { in WordNum()
5199 numberString.Format("%.2f", fNumber); in WordNum()