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Searched refs:fRTHeightUni (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgram.cpp121 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && in setRenderTargetState()
123 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, in setRenderTargetState()
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp275 SkASSERT(!fUniformHandles.fRTHeightUni.isValid()); in addRTHeightUniform()
277 fUniformHandles.fRTHeightUni = in addRTHeightUniform()
DGrGLSLProgramBuilder.h51 UniformHandle fRTHeightUni; member
DGrGLSLFragmentShaderBuilder.cpp168 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); in fragmentPosition()
/external/skia/src/gpu/vk/
DGrVkProgram.cpp318 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && in setRenderTargetState()
320 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, in setRenderTargetState()