Searched refs:fRecursionDepth (Results 1 – 1 of 1) sorted by relevance
192 int fRecursionDepth; // track stack depth to abort if numerics run amok member in SkPathStroker359 fRecursionDepth = 0; in SkPathStroker()907 return this->intersectRay(quadPts, kResultType_RayType STROKER_DEBUG_PARAMS(fRecursionDepth)); in tangentsMeet()1022 STROKER_DEBUG_PARAMS(fRecursionDepth) ); in compareQuadCubic()1032 STROKER_DEBUG_PARAMS(fRecursionDepth)); in compareQuadCubic()1040 STROKER_DEBUG_PARAMS(fRecursionDepth) ); in compareQuadConic()1048 STROKER_DEBUG_PARAMS(fRecursionDepth)); in compareQuadConic()1067 STROKER_DEBUG_PARAMS(fRecursionDepth)); in compareQuadQuad()1075 STROKER_DEBUG_PARAMS(fRecursionDepth)); in compareQuadQuad()1130 fRecursionDepth + 1)); in cubicStroke()[all …]