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Searched refs:fRenderTargetHandle (Results 1 – 9 of 9) sorted by relevance

/external/skia/debugger/QT/
DSkGLWidget.cpp95 desc.fRenderTargetHandle = buffer; in getDesc()
/external/skia/experimental/SkV8Example/
DSkV8Example.cpp100 desc.fRenderTargetHandle = buffer; in windowSizeChanged()
/external/skia/experimental/GLFWTest/
Dglfw_main.cpp43 desc.fRenderTargetHandle = 0; // assume default framebuffer in init_skia()
/external/skia/example/
DSkiaSDLExample.cpp208 desc.fRenderTargetHandle = buffer;
/external/skia/src/views/
DSkWindow.cpp335 desc.fRenderTargetHandle = buffer; in renderTarget()
/external/skia/include/gpu/
DGrTypes.h627 GrBackendObject fRenderTargetHandle; member
/external/skia/experimental/iOSSampleApp/
DSkSampleUIView.mm155 desc.fRenderTargetHandle = fLayerFBO;
/external/skia/src/gpu/vk/
DGrVkGpu.cpp614 reinterpret_cast<GrVkImage::Resource*>(wrapDesc.fRenderTargetHandle); in onWrapBackendRenderTarget()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp631 idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle); in onWrapBackendRenderTarget()