Searched refs:fReverseY (Results 1 – 2 of 2) sorted by relevance
95 fReverseY = that.fReverseY;112 fReverseY == that.fReverseY &&120 bool reverseY() const { return fReverseY; } in reverseY()135 bool fReverseY; variable
20 fReverseY = kBottomLeft_GrSurfaceOrigin == texture->origin(); in reset()62 fReverseY = false; in reset()