Searched refs:fSaveCount (Results 1 – 6 of 6) sorted by relevance
36 fSaveCount = that.fSaveCount; in Element()53 fSaveCount != element.fSaveCount) { in operator ==()184 return fSaveCount == saveCount && in canBeIntersectedInPlace()496 , fSaveCount(0) { in SkClipStack()506 , fSaveCount(0) { in SkClipStack()514 , fSaveCount(0) { in SkClipStack()532 fSaveCount = b.fSaveCount; in operator =()547 if (fSaveCount != b.fSaveCount || in operator ==()575 fSaveCount = 0; in reset()579 fSaveCount += 1; in save()[all …]
20 int fSaveCount; variable
453 fSaveCount = canvas->getSaveCount(); in AutoDrawLooper()520 SkASSERT(fCanvas->getSaveCount() == fSaveCount); in ~AutoDrawLooper()546 int fSaveCount; member in AutoDrawLooper656 fSaveCount = 1; in init()1005 SkASSERT(count == fSaveCount); in getSaveCount()1007 return fSaveCount; in getSaveCount()1011 fSaveCount += 1; in save()1026 SkASSERT(fSaveCount > 1); in restore()1027 fSaveCount -= 1; in restore()1033 SkASSERT(fSaveCount > 1); in restore()[all …]
81 int getSaveCount() const { return fSaveCount; } in getSaveCount()183 int fSaveCount; // save count of stack when this element was added. variable225 fSaveCount = saveCount; in initCommon()294 int getSaveCount() const { return fSaveCount; } in getSaveCount()454 int fSaveCount; variable
1335 int fSaveCount; // value returned by getSaveCount() variable1465 SkAutoCanvasRestore(SkCanvas* canvas, bool doSave) : fCanvas(canvas), fSaveCount(0) { in SkAutoCanvasRestore()1467 fSaveCount = canvas->getSaveCount(); in SkAutoCanvasRestore()1475 fCanvas->restoreToCount(fSaveCount); in ~SkAutoCanvasRestore()1485 fCanvas->restoreToCount(fSaveCount); in restore()1492 int fSaveCount; variable
557 , fSaveCount(0) in SaveCountingCanvas()568 ++fSaveCount; in willSave()577 unsigned int getSaveCount() const { return fSaveCount; } in getSaveCount()582 unsigned int fSaveCount; member in SaveCountingCanvas