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Searched refs:fSaved (Results 1 – 2 of 2) sorted by relevance

/external/skia/bench/
DGameBench.cpp151 mat.setTranslate(fSaved[j][0], fSaved[j][1]); in onDraw()
154 mat.preScale(fSaved[j][2], fSaved[j][2]); in onDraw()
156 mat.preRotate(fSaved[j][2]); in onDraw()
173 fSaved[fNumSaved][0] = transRand.nextRangeScalar(0.0f, maxTransX); in onDraw()
174 fSaved[fNumSaved][1] = transRand.nextRangeScalar(0.0f, maxTransY); in onDraw()
177 fSaved[fNumSaved][0] = SkScalarFloorToScalar(fSaved[fNumSaved][0]); in onDraw()
178 fSaved[fNumSaved][1] = SkScalarFloorToScalar(fSaved[fNumSaved][1]); in onDraw()
181 mat.setTranslate(fSaved[fNumSaved][0], fSaved[fNumSaved][1]); in onDraw()
184 fSaved[fNumSaved][2] = scaleRand.nextRangeScalar(0.5f, 1.5f); in onDraw()
185 mat.preScale(fSaved[fNumSaved][2], fSaved[fNumSaved][2]); in onDraw()
[all …]
/external/skia/src/core/
DSkPath.cpp40 fSaved = static_cast<SkPathPriv::FirstDirection>(fPath->fFirstDirection.load()); in SkAutoDisableDirectionCheck()
44 fPath->fFirstDirection = fSaved; in ~SkAutoDisableDirectionCheck()
49 SkPathPriv::FirstDirection fSaved; member in SkAutoDisableDirectionCheck