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Searched refs:fSetNumber (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkProgramDataManager.cpp36 uniform.fSetNumber = uniformInfo.fSetNumber; in GrVkProgramDataManager()
45 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); in set1f()
66 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); in set1fv()
84 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); in set2f()
106 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); in set2fv()
124 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); in set3f()
146 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); in set3fv()
164 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); in set4f()
186 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); in set4fv()
204 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); in setMatrix3f()
[all …]
DGrVkUniformHandler.cpp100 uni.fSetNumber = kUniformBufferDescSet; in internalAddUniformArray()
110 uni.fSetNumber = kSamplerDescSet; in internalAddUniformArray()
114 layoutQualifier.appendf("set=%d, binding=%d", uni.fSetNumber, uni.fBinding); in internalAddUniformArray()
132 SkASSERT(kUniformBufferDescSet == localUniform.fSetNumber); in appendUniformDecls()
137 SkASSERT(kSamplerDescSet == localUniform.fSetNumber); in appendUniformDecls()
DGrVkUniformHandler.h33 uint32_t fSetNumber; member
DGrVkProgramDataManager.h57 uint32_t fSetNumber;
DGrVkProgramBuilder.cpp171 SkASSERT(0 == uniformInfo.fSetNumber); in finalize()