Searched refs:fShadeDirectlyIntoDevice (Results 1 – 2 of 2) sorted by relevance
340 fShadeDirectlyIntoDevice = false; in SkARGB32_Shader_Blitter()343 fShadeDirectlyIntoDevice = true; in SkARGB32_Shader_Blitter()349 fShadeDirectlyIntoDevice = true; in SkARGB32_Shader_Blitter()368 if (fShadeDirectlyIntoDevice) { in blitH()391 if (fShadeDirectlyIntoDevice) { in blitRect()420 if (fShadeDirectlyIntoDevice) { in blitRect()463 if (fXfermode && !fShadeDirectlyIntoDevice) { in blitAntiH()487 } else if (fShadeDirectlyIntoDevice || in blitAntiH()600 if (fShadeDirectlyIntoDevice) { in blitV()630 if (fShadeDirectlyIntoDevice) { in blitV()
180 bool fShadeDirectlyIntoDevice; variable