Searched refs:fShaderResources (Results 1 – 2 of 2) sorted by relevance
219 SkTDArray<SkPDFObject*> fShaderResources; variable
750 fShaderResources.unrefAll(); in cleanUp()1547 &fShaderResources, in createResourceDict()2111 int resourceIndex = fShaderResources.find(pdfShader.get()); in populateGraphicStateEntryFromPaint()2113 resourceIndex = fShaderResources.count(); in populateGraphicStateEntryFromPaint()2114 fShaderResources.push(pdfShader.get()); in populateGraphicStateEntryFromPaint()