Searched refs:fSimpleRenderPasses (Results 1 – 2 of 2) sorted by relevance
24 SkASSERT(0 == fSimpleRenderPasses.count()); in ~GrVkResourceProvider()45 for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { in findOrCreateCompatibleRenderPass()46 GrVkRenderPass* renderPass = fSimpleRenderPasses[i]; in findOrCreateCompatibleRenderPass()55 fSimpleRenderPasses.push_back(renderPass); in findOrCreateCompatibleRenderPass()91 for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { in destroyResources()92 fSimpleRenderPasses[i]->unref(fGpu); in destroyResources()94 fSimpleRenderPasses.reset(); in destroyResources()110 for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { in abandonResources()111 fSimpleRenderPasses[i]->unrefAndAbandon(); in abandonResources()113 fSimpleRenderPasses.reset(); in abandonResources()
71 SkSTArray<4, GrVkRenderPass*> fSimpleRenderPasses; variable