Searched refs:fTextureUnits (Results 1 – 2 of 2) sorted by relevance
48 fTextureUnits[i] = reinterpret_cast<GrTextureUnitObj *>( in GrDebugGL()50 fTextureUnits[i]->ref(); in GrDebugGL()52 fTextureUnits[i]->setNumber(i); in GrDebugGL()59 fTextureUnits[i]->unref(); in ~GrDebugGL()60 fTextureUnits[i]->deleteAction(); in ~GrDebugGL()143 fTextureUnits[fCurTextureUnit]->setTexture(texture); in setTexture()
59 return fTextureUnits[iUnit]; in getTextureUnit()137 GrTextureUnitObj *fTextureUnits[kDefaultMaxTextureUnits]; variable