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Searched refs:fTileModeX (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/image/
DSkImageShader.cpp18 , fTileModeX(tmx) in SkImageShader()
35 buffer.writeUInt(fTileModeX); in flatten()
50 return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY, in onCreateContext()
68 str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[fTileModeY]); in toString()
106 SkShader::TileMode tm[] = { fTileModeX, fTileModeY }; in asFragmentProcessor()
DSkImageShader.h34 const TileMode fTileModeX; variable
/external/skia/src/core/
DSkBitmapProcShader.cpp33 fTileModeX = (uint8_t)tmx; in SkBitmapProcShader()
45 xy[0] = (TileMode)fTileModeX; in onIsABitmap()
67 buffer.writeUInt(fTileModeX); in flatten()
98 return MakeContext(*this, (TileMode)fTileModeX, (TileMode)fTileModeY, in onCreateContext()
278 gTileModeName[fTileModeX], in toString()
318 (TileMode)fTileModeX, in asFragmentProcessor()
DSkBitmapProcState_matrixProcs.cpp490 switch (fTileModeX) { in chooseMatrixProc()
510 if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY) { in chooseMatrixProc()
521 if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode == fTileModeY) { in chooseMatrixProc()
525 fTileProcX = choose_tile_proc(fTileModeX); in chooseMatrixProc()
527 fTileLowBitsProcX = choose_tile_lowbits_proc(fTileModeX); in chooseMatrixProc()
DSkBitmapProcState.cpp44 fTileModeX = tmx; in SkBitmapProcState()
53 fTileModeX = tmx; in SkBitmapProcState()
156 bool clampClamp = SkShader::kClamp_TileMode == fTileModeX && in chooseProcs()
501 if (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc()
531 (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc()
634 SkShader::TileMode tx = (SkShader::TileMode)fTileModeX; in chooseShaderProc32()
DSkBitmapProcShader.h61 uint8_t fTileModeX, fTileModeY; variable
DSkBitmapProcState.h74 uint8_t fTileModeX; // CONSTRUCTOR member