Searched refs:fTileModeX (Results 1 – 7 of 7) sorted by relevance
/external/skia/src/image/ |
D | SkImageShader.cpp | 18 , fTileModeX(tmx) in SkImageShader() 35 buffer.writeUInt(fTileModeX); in flatten() 50 return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY, in onCreateContext() 68 str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[fTileModeY]); in toString() 106 SkShader::TileMode tm[] = { fTileModeX, fTileModeY }; in asFragmentProcessor()
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D | SkImageShader.h | 34 const TileMode fTileModeX; variable
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/external/skia/src/core/ |
D | SkBitmapProcShader.cpp | 33 fTileModeX = (uint8_t)tmx; in SkBitmapProcShader() 45 xy[0] = (TileMode)fTileModeX; in onIsABitmap() 67 buffer.writeUInt(fTileModeX); in flatten() 98 return MakeContext(*this, (TileMode)fTileModeX, (TileMode)fTileModeY, in onCreateContext() 278 gTileModeName[fTileModeX], in toString() 318 (TileMode)fTileModeX, in asFragmentProcessor()
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D | SkBitmapProcState_matrixProcs.cpp | 490 switch (fTileModeX) { in chooseMatrixProc() 510 if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY) { in chooseMatrixProc() 521 if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode == fTileModeY) { in chooseMatrixProc() 525 fTileProcX = choose_tile_proc(fTileModeX); in chooseMatrixProc() 527 fTileLowBitsProcX = choose_tile_lowbits_proc(fTileModeX); in chooseMatrixProc()
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D | SkBitmapProcState.cpp | 44 fTileModeX = tmx; in SkBitmapProcState() 53 fTileModeX = tmx; in SkBitmapProcState() 156 bool clampClamp = SkShader::kClamp_TileMode == fTileModeX && in chooseProcs() 501 if (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc() 531 (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc() 634 SkShader::TileMode tx = (SkShader::TileMode)fTileModeX; in chooseShaderProc32()
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D | SkBitmapProcShader.h | 61 uint8_t fTileModeX, fTileModeY; variable
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D | SkBitmapProcState.h | 74 uint8_t fTileModeX; // CONSTRUCTOR member
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