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Searched refs:fUV (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/batches/
DGrAAConvexPathRenderer.cpp340 SkPoint fUV; member
390 verts[*v + 0].fUV.set(0,0); in create_vertices()
391 verts[*v + 1].fUV.set(0,-SK_Scalar1); in create_vertices()
392 verts[*v + 2].fUV.set(0,-SK_Scalar1); in create_vertices()
393 verts[*v + 3].fUV.set(0,-SK_Scalar1); in create_vertices()
421 verts[*v + 0].fUV.set(0, dist); in create_vertices()
422 verts[*v + 1].fUV.set(0, 0); in create_vertices()
423 verts[*v + 2].fUV.set(0, 0); in create_vertices()
424 verts[*v + 3].fUV.set(0, -SK_Scalar1); in create_vertices()
425 verts[*v + 4].fUV.set(0, -SK_Scalar1); in create_vertices()
/external/skia/gm/
Dbeziereffects.cpp522 float fUV[4]; // The last two values are ignored. The effect expects a vec4f. in onDraw() member