Searched refs:fUV (Results 1 – 2 of 2) sorted by relevance
340 SkPoint fUV; member390 verts[*v + 0].fUV.set(0,0); in create_vertices()391 verts[*v + 1].fUV.set(0,-SK_Scalar1); in create_vertices()392 verts[*v + 2].fUV.set(0,-SK_Scalar1); in create_vertices()393 verts[*v + 3].fUV.set(0,-SK_Scalar1); in create_vertices()421 verts[*v + 0].fUV.set(0, dist); in create_vertices()422 verts[*v + 1].fUV.set(0, 0); in create_vertices()423 verts[*v + 2].fUV.set(0, 0); in create_vertices()424 verts[*v + 3].fUV.set(0, -SK_Scalar1); in create_vertices()425 verts[*v + 4].fUV.set(0, -SK_Scalar1); in create_vertices()
522 float fUV[4]; // The last two values are ignored. The effect expects a vec4f. in onDraw() member