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Searched refs:fUniformHandles (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp265 SkASSERT(!fUniformHandles.fRTAdjustmentUni.isValid()); in addRTAdjustmentUniform()
266 fUniformHandles.fRTAdjustmentUni = in addRTAdjustmentUniform()
275 SkASSERT(!fUniformHandles.fRTHeightUni.isValid()); in addRTHeightUniform()
277 fUniformHandles.fRTHeightUni = in addRTHeightUniform()
DGrGLSLProgramBuilder.h87 BuiltinUniformHandles fUniformHandles; variable
DGrGLSLFragmentShaderBuilder.cpp168 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); in fragmentPosition()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp262 fUniformHandles, in createProgram()
/external/skia/src/gpu/vk/
DGrVkProgramBuilder.cpp315 fUniformHandles, in finalize()