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Searched refs:fUseEvenOdd (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/batches/
DGrPLSPathRenderer.cpp674 fUseEvenOdd = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
677 const char* useEvenOdd = uniformHandler->getUniformCStr(fUseEvenOdd); in onEmitCode()
721 pdman.set1f(fUseEvenOdd, fe.fUseEvenOdd); in setData()
740 UniformHandle fUseEvenOdd; member in PLSFinishEffect::GLSLProcessor
758 , fUseEvenOdd(useEvenOdd) in PLSFinishEffect()
768 bool fUseEvenOdd; member in PLSFinishEffect