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Searched refs:fVBOVertexArray (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.h425 HWGeometryState() { fVBOVertexArray = nullptr; this->invalidate(); } in HWGeometryState()
427 ~HWGeometryState() { delete fVBOVertexArray; } in ~HWGeometryState() local
435 if (fVBOVertexArray) { in invalidate()
436 fVBOVertexArray->invalidateCachedState(); in invalidate()
463 if (fVBOVertexArray) { in notifyVertexBufferDelete()
464 fVBOVertexArray->notifyVertexBufferDelete(id); in notifyVertexBufferDelete()
474 if (fVBOVertexArray) { in notifyIndexBufferDelete()
475 fVBOVertexArray->notifyIndexBufferDelete(id); in notifyIndexBufferDelete()
535 GrGLVertexArray* fVBOVertexArray; variable
DGrGLGpu.cpp3978 if (!fVBOVertexArray) { in internalBind()
3982 fVBOVertexArray = new GrGLVertexArray(arrayID, attrCount); in internalBind()
3985 attribState = fVBOVertexArray->bindWithIndexBuffer(gpu, *ibufferID); in internalBind()
3987 attribState = fVBOVertexArray->bind(gpu); in internalBind()