Searched refs:fVBOVertexArray (Results 1 – 2 of 2) sorted by relevance
425 HWGeometryState() { fVBOVertexArray = nullptr; this->invalidate(); } in HWGeometryState()427 ~HWGeometryState() { delete fVBOVertexArray; } in ~HWGeometryState() local435 if (fVBOVertexArray) { in invalidate()436 fVBOVertexArray->invalidateCachedState(); in invalidate()463 if (fVBOVertexArray) { in notifyVertexBufferDelete()464 fVBOVertexArray->notifyVertexBufferDelete(id); in notifyVertexBufferDelete()474 if (fVBOVertexArray) { in notifyIndexBufferDelete()475 fVBOVertexArray->notifyIndexBufferDelete(id); in notifyIndexBufferDelete()535 GrGLVertexArray* fVBOVertexArray; variable
3978 if (!fVBOVertexArray) { in internalBind()3982 fVBOVertexArray = new GrGLVertexArray(arrayID, attrCount); in internalBind()3985 attribState = fVBOVertexArray->bindWithIndexBuffer(gpu, *ibufferID); in internalBind()3987 attribState = fVBOVertexArray->bind(gpu); in internalBind()