Home
last modified time | relevance | path

Searched refs:fVS (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp19 : fVS(this) in GrGLSLProgramBuilder()
79 fVS.codeAppendf("// Primitive Processor %s\n", proc.name()); in emitAndInstallPrimProc()
87 GrGLSLGeometryProcessor::EmitArgs args(&fVS, in emitAndInstallPrimProc()
291 fVS.finalize(kVertex_GrShaderFlag); in finalizeShaders()
DGrGLSLVarying.cpp31 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input->fName); in writePassThroughAttribute()
100 fProgramBuilder->fVS.addFeature(bit, extension); in setNoPerspective()
DGrGLSLProgramBuilder.h79 GrGLSLVertexBuilder fVS; variable
/external/skia/src/gpu/vk/
DGrVkProgramBuilder.cpp245 fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); in finalize()
247 fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); in finalize()
255 fVS, in finalize()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp139 if (!this->compileAndAttachShaders(fVS, programID, GR_GL_VERTEX_SHADER, &shadersToDelete)) { in finalize()