Searched refs:fVS (Results 1 – 5 of 5) sorted by relevance
19 : fVS(this) in GrGLSLProgramBuilder()79 fVS.codeAppendf("// Primitive Processor %s\n", proc.name()); in emitAndInstallPrimProc()87 GrGLSLGeometryProcessor::EmitArgs args(&fVS, in emitAndInstallPrimProc()291 fVS.finalize(kVertex_GrShaderFlag); in finalizeShaders()
31 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input->fName); in writePassThroughAttribute()100 fProgramBuilder->fVS.addFeature(bit, extension); in setNoPerspective()
79 GrGLSLVertexBuilder fVS; variable
245 fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); in finalize()247 fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); in finalize()255 fVS, in finalize()
139 if (!this->compileAndAttachShaders(fVS, programID, GR_GL_VERTEX_SHADER, &shadersToDelete)) { in finalize()