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Searched refs:fVertexUniformBuffer (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkProgram.cpp53 fVertexUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, vertexUniformSize, true)); in GrVkProgram()
117 if (fVertexUniformBuffer) { in freeGPUResources()
118 fVertexUniformBuffer->release(gpu); in freeGPUResources()
136 fVertexUniformBuffer->abandon(); in abandonGPUResources()
197 fProgramDataManager.uploadUniformBuffers(gpu, fVertexUniformBuffer, fFragmentUniformBuffer); in writeUniformBuffers()
206 if (fVertexUniformBuffer.get()) { in writeUniformBuffers()
210 vertBufferInfo.buffer = fVertexUniformBuffer->buffer(); in writeUniformBuffers()
212 vertBufferInfo.range = fVertexUniformBuffer->size(); in writeUniformBuffers()
349 if (fVertexUniformBuffer.get()) { in addUniformResources()
350 commandBuffer.addResource(fVertexUniformBuffer->resource()); in addUniformResources()
DGrVkProgram.h135 SkAutoTDelete<GrVkUniformBuffer> fVertexUniformBuffer; variable