Searched refs:fVertexUniformBuffer (Results 1 – 2 of 2) sorted by relevance
53 fVertexUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, vertexUniformSize, true)); in GrVkProgram()117 if (fVertexUniformBuffer) { in freeGPUResources()118 fVertexUniformBuffer->release(gpu); in freeGPUResources()136 fVertexUniformBuffer->abandon(); in abandonGPUResources()197 fProgramDataManager.uploadUniformBuffers(gpu, fVertexUniformBuffer, fFragmentUniformBuffer); in writeUniformBuffers()206 if (fVertexUniformBuffer.get()) { in writeUniformBuffers()210 vertBufferInfo.buffer = fVertexUniformBuffer->buffer(); in writeUniformBuffers()212 vertBufferInfo.range = fVertexUniformBuffer->size(); in writeUniformBuffers()349 if (fVertexUniformBuffer.get()) { in addUniformResources()350 commandBuffer.addResource(fVertexUniformBuffer->resource()); in addUniformResources()
135 SkAutoTDelete<GrVkUniformBuffer> fVertexUniformBuffer; variable