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Searched refs:fXformUni (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/core/
DSkLightingShader.cpp203 fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
269 pdman.set2fv(fXformUni, 1, &invNormRotation.fX); in onSetData()
285 GrGLSLProgramDataManager::UniformHandle fXformUni; member in LightingFP::LightingGLFP