Searched refs:fXformUni (Results 1 – 1 of 1) sorted by relevance
203 fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()269 pdman.set2fv(fXformUni, 1, &invNormRotation.fX); in onSetData()285 GrGLSLProgramDataManager::UniformHandle fXformUni; member in LightingFP::LightingGLFP