Searched refs:fZenith (Results 1 – 3 of 3) sorted by relevance
203 fZenith.set(0, -SK_Scalar1, 0); // up in reset()220 SkScalar dot = SkUnit3D::Dot(*SkTCast<const SkUnit3D*>(&fZenith), axis); in doUpdate()222 zenith.fX = fZenith.fX - dot * axis.fX; in doUpdate()223 zenith.fY = fZenith.fY - dot * axis.fY; in doUpdate()224 zenith.fZ = fZenith.fZ - dot * axis.fZ; in doUpdate()
40 SK_MEMBER_ALIAS(zenith, fCamera.fZenith, 3D_Point),
108 SkPoint3D fZenith; variable