Searched refs:f_y (Results 1 – 14 of 14) sorted by relevance
/external/skia/src/svg/parser/ |
D | SkSVGRect.h | 22 SkString f_y; variable
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D | SkSVGFilter.h | 22 SkString f_y; variable
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D | SkSVGImage.h | 24 SkString f_y; variable
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D | SkSVGUse.h | 22 SkString f_y; variable
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D | SkSVGMask.h | 24 SkString f_y; variable
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D | SkSVGText.h | 19 SkString f_y; variable
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D | SkSVGSVG.h | 29 SkString f_y; variable
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D | SkSVGRect.cpp | 24 f_y.set("0"); in DEFINE_SVG_INFO()
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/external/opencv3/modules/viz/src/ |
D | types.cpp | 114 double f_y = K(1,1); in Camera() local 117 init(f_x, f_y, c_x, c_y, window_size); in Camera()
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D | shapes.cpp | 804 double f_x = K(0,0), f_y = K(1,1), c_y = K(1,2); in WCameraPosition() local 807 double fovy = 2.0 * atan2(c_y, f_y) * 180 / CV_PI; in WCameraPosition() 808 double aspect_ratio = f_y / f_x; in WCameraPosition() 845 double f_y = K(1,1), c_y = K(1,2); in WCameraPosition() local 847 double fovy = 2.0 * atan2(c_y, f_y) * 180.0 / CV_PI; in WCameraPosition() 848 double far_end_height = 2.00 * c_y * scale / f_y; in WCameraPosition()
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/external/opencv3/doc/py_tutorials/py_video/py_lucas_kanade/ |
D | py_lucas_kanade.markdown | 45 \f[f_x u + f_y v + f_t = 0 \;\f] 49 \f[f_x = \frac{\partial f}{\partial x} \; ; \; f_y = \frac{\partial f}{\partial y}\f]\f[u = \frac{d… 51 Above equation is called Optical Flow equation. In it, we can find \f$f_x\f$ and \f$f_y\f$, they ar… 60 can find \f$(f_x, f_y, f_t)\f$ for these 9 points. So now our problem becomes solving 9 equations w…
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/external/opencv3/doc/tutorials/calib3d/camera_calibration/ |
D | camera_calibration.markdown | 37 … w \end{matrix} \right ] = \left [ \begin{matrix} f_x & 0 & c_x \\ 0 & f_y & c_y \\ 0 & 0 & … 40 unknown parameters are \f$f_x\f$ and \f$f_y\f$ (camera focal lengths) and \f$(c_x, c_y)\f$ which ar… 42 \f$a\f$ aspect ratio (usually 1), then \f$f_y=f_x*a\f$ and in the upper formula we will have a sing…
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/external/opencv3/doc/py_tutorials/py_calib3d/py_calibration/ |
D | py_calibration.markdown | 43 length (\f$f_x,f_y\f$), optical centers (\f$c_x, c_y\f$) etc. It is also called camera matrix. It d… 47 \f[camera \; matrix = \left [ \begin{matrix} f_x & 0 & c_x \\ 0 & f_y & c_y \\ 0 & 0 & 1 \end{…
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/external/opencv3/doc/tutorials/calib3d/real_time_pose/ |
D | real_time_pose.markdown | 52 … 1 \end{matrix} \right ] = \left [ \begin{matrix} f_x & 0 & c_x \\ 0 & f_y & c_y \\ 0 & 0 & …
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