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/external/skia/src/gpu/text/
DGrTextUtils.cpp333 SkTDArray<SkScalar> fallbackPos; in DrawDFPosText() local
370 *fallbackPos.append() = pos[0]; in DrawDFPosText()
372 *fallbackPos.append() = pos[1]; in DrawDFPosText()
404 *fallbackPos.append() = pos[0]; in DrawDFPosText()
406 *fallbackPos.append() = pos[1]; in DrawDFPosText()
420 fallbackPos.begin(), scalarsPerPosition, offset); in DrawDFPosText()