Searched refs:fboBlitShader (Results 1 – 2 of 2) sorted by relevance
837 …Texture2DShader fboBlitShader (DataTypes() << glu::getSampler2DType(fboFormat), getFragmentOut… in render() local838 const deUint32 fboBlitShaderID = getCurrentContext()->createProgram(&fboBlitShader); in render()866 fboBlitShader.setUniforms(*getCurrentContext(), fboBlitShaderID); in render()
2000 SingleTex2DShader fboBlitShader; in render() local2001 const deUint32 fboBlitShaderID = ctx.createProgram(&fboBlitShader); in render()2034 fboBlitShader.setUnit(ctx, fboBlitShaderID, 0); in render()