Searched refs:fboBlitShaderID (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fFboColorbufferTests.cpp | 838 const deUint32 fboBlitShaderID = getCurrentContext()->createProgram(&fboBlitShader); in render() local 866 fboBlitShader.setUniforms(*getCurrentContext(), fboBlitShaderID); in render() 879 …sglr::drawQuad(*getCurrentContext(), fboBlitShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0… in render()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 2001 const deUint32 fboBlitShaderID = ctx.createProgram(&fboBlitShader); in render() local 2034 fboBlitShader.setUnit(ctx, fboBlitShaderID, 0); in render() 2051 sglr::drawQuad(ctx, fboBlitShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
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