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Searched refs:fboBlitShaderID (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboColorbufferTests.cpp838 const deUint32 fboBlitShaderID = getCurrentContext()->createProgram(&fboBlitShader); in render() local
866 fboBlitShader.setUniforms(*getCurrentContext(), fboBlitShaderID); in render()
879 …sglr::drawQuad(*getCurrentContext(), fboBlitShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0… in render()
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp2001 const deUint32 fboBlitShaderID = ctx.createProgram(&fboBlitShader); in render() local
2034 fboBlitShader.setUnit(ctx, fboBlitShaderID, 0); in render()
2051 sglr::drawQuad(ctx, fboBlitShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()