Searched refs:fboDrawSave (Results 1 – 1 of 1) sorted by relevance
3614 GLuint fboDrawSave, fboReadSave; in decompress_texture_image() local3631 fboDrawSave = ctx->DrawBuffer->Name; in decompress_texture_image()3797 if (fboDrawSave == fboReadSave) { in decompress_texture_image()3798 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboDrawSave); in decompress_texture_image()3801 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fboDrawSave); in decompress_texture_image()