Searched refs:fboFormat (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fFboColorbufferTests.cpp | 118 tcu::TextureFormat fboFormat = glu::mapGLInternalFormat(m_format); in render() local 119 tcu::TextureChannelClass fmtClass = tcu::getTextureChannelClass(fboFormat.type); in render() 120 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(fboFormat); in render() 195 readPixels(dst, 0, 0, m_width, m_height, fboFormat, fmtInfo.lookupScale, fmtInfo.lookupBias); in render() 831 const tcu::TextureFormat fboFormat = glu::mapGLInternalFormat(m_format); in render() local 832 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(fboFormat); in render() 837 … fboBlitShader (DataTypes() << glu::getSampler2DType(fboFormat), getFragmentOutputType(fboFormat… in render() 864 clearColorBuffer(fboFormat, Vec4(0.0f)); in render() 875 clearColorBuffer(fboFormat, color); in render() 882 …readPixels(dst, 0, 0, fboSizes[1], fboSizes[1], fboFormat, fmtInfo.lookupScale, fmtInfo.lookupBias… in render() [all …]
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D | es3fShaderDerivateTests.cpp | 651 const deUint32 fboFormat = m_surfaceType == SURFACETYPE_FLOAT_FBO ? GL_RGBA32UI : GL_RGBA8; in iterate() local 667 << "Rendering to FBO, format = " << glu::getTextureFormatStr(fboFormat) in iterate() 675 …gl.renderbufferStorageMultisample(GL_RENDERBUFFER, m_numSamples, fboFormat, viewportSize.x(), view… in iterate() 786 …gl.renderbufferStorageMultisample(GL_RENDERBUFFER, 0, fboFormat, viewportSize.x(), viewportSize.y(… in iterate()
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