Searched refs:feature_level_number (Results 1 – 1 of 1) sorted by relevance
144 float feature_level_number = atof(debug_get_option("D3D11_FEATURE_LEVEL", default_level_name)); in GalliumD3D11ScreenImpl() local145 if(!feature_level_number) in GalliumD3D11ScreenImpl()146 feature_level_number = default_level; in GalliumD3D11ScreenImpl()149 if(feature_level_number >= 11.0f) in GalliumD3D11ScreenImpl()153 if(feature_level_number >= 10.1f) in GalliumD3D11ScreenImpl()155 else if(feature_level_number >= 10.0f) in GalliumD3D11ScreenImpl()157 else if(feature_level_number >= 9.3f) in GalliumD3D11ScreenImpl()159 else if(feature_level_number >= 9.2f) in GalliumD3D11ScreenImpl()