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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_screen.h1537 const int first_comp = ffs(out[j].Mask) - 1 + so_declaration[i].StartComponent; in IMPLEMENT_CREATE_SHADER() local
1540 so.output[i].register_mask = ((1 << so_declaration[i].ComponentCount) - 1) << first_comp; in IMPLEMENT_CREATE_SHADER()