/external/replicaisland/src/com/replica/replicaisland/ |
D | CollisionVolume.java | 60 if (flip != null && flip.flipX) { in getMinXPosition() 71 if (flip != null && flip.flipX) { in getMaxXPosition() 109 public boolean flipX; field in CollisionVolume.FlipInfo
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D | GameObjectCollisionSystem.java | 108 sFlip.flipX = (record.object.facingDirection.x < 0.0f); in update() 121 sOtherFlip.flipX = (other.object.facingDirection.x < 0.0f); in update() 328 sCompareFlip.flipX = (object1.object.facingDirection.x < 0.0f); in compare() 336 sCompareFlip.flipX = (object2.object.facingDirection.x < 0.0f); in compare()
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D | SphereCollisionVolume.java | 160 if (flip != null && (flip.flipX || flip.flipY)) { in offsetByCenter() 161 if (flip.flipX) { in offsetByCenter()
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/external/deqp/modules/glshared/ |
D | glsFragmentOpUtil.cpp | 229 bool flipX = quad.posA.x() > quad.posB.x(); in render() local 231 rr::FaceType faceType = flipX == flipY ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; in render() 232 int xFirst = flipX ? quad.posB.x() : quad.posA.x(); in render() 233 int xLast = flipX ? quad.posA.x() : quad.posB.x(); in render() 250 if (flipX) in render()
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D | glsInteractionTestUtil.cpp | 240 bool flipX = rnd.getBool(); in computeRandomQuad() local 245 quad.posA = IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); in computeRandomQuad() 246 quad.posB = IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in computeRandomQuad()
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D | glsFragOpInteractionCase.cpp | 199 const bool flipX = rnd.getBool(); in getRandomQuad() local 204 quad.posA = tcu::IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); in getRandomQuad() 205 quad.posB = tcu::IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in getRandomQuad() 286 const bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad() local 293 const Vec2 pA (flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad() 294 const Vec2 pB (flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 135 bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad() local 142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad() 143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
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/external/deqp/modules/gles3/functional/ |
D | es3fRandomFragmentOpTests.cpp | 135 bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad() local 142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad() 143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
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/external/skia/src/core/ |
D | SkRRect.cpp | 395 const bool flipX = xScale < 0; in transform() local 396 if (flipX) { in transform() 412 if (flipX) { in transform()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 786 …ffer (deUint32 mask, const tcu::IVec4& srcRect, const tcu::IVec4& dstRect, bool flipX, bool flipY);
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D | sglrReferenceContext.cpp | 3034 …mpleFramebuffer (deUint32 mask, const IVec4& srcRect, const IVec4& dstRect, bool flipX, bool flipY) in blitResolveMultisampleFramebuffer() argument 3062 int srcX = (flipX) ? (srcRect.z() - x - 1) : (x); in blitResolveMultisampleFramebuffer() 3083 int srcX = (flipX) ? (srcRect.z() - x - 1) : (x); in blitResolveMultisampleFramebuffer() 3098 int srcX = (flipX) ? (srcRect.z() - x - 1) : (x); in blitResolveMultisampleFramebuffer()
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/external/opencv/cvaux/include/ |
D | cvmat.hpp | 545 void flipX(); 1307 inline void CvMAT::flipX()
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/ |
D | org.eclipse.swt.gtk.linux.x86_3.6.1.v3657a.jar | META-INF/MANIFEST.MF
META-INF/ECLIPSEF.SF
META-INF/ECLIPSEF ... |
D | org.eclipse.swt.win32.win32.x86_3.6.1.v3657a.jar | META-INF/MANIFEST.MF
META-INF/ECLIPSEF.SF
META-INF/ECLIPSEF ... |