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Searched refs:floatTypeStr (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp256 const char* const floatTypeStr = getDataTypeName(floatType); in genFragmentShader() local
260 shader << fragIn << " " << floatTypeStr << " " << val.name << ";\n"; in genFragmentShader()
262 shader << fragIn << " " << floatTypeStr << " v_" << val.name << ";\n"; in genFragmentShader()
302 const char* const floatTypeStr = getDataTypeName(floatType); in specializeVertexShader() local
307 decl << vtxIn << " " << floatTypeStr << " " << val.name << ";\n"; in specializeVertexShader()
311 decl << vtxIn << " " << floatTypeStr << " a_" << val.name << ";\n"; in specializeVertexShader()
323 const char* const floatTypeStr = getDataTypeName(floatType); in specializeVertexShader() local
327 decl << vtxOut << " " << floatTypeStr << " " << val.name << ";\n"; in specializeVertexShader()
330 decl << vtxOut << " " << floatTypeStr << " v_" << val.name << ";\n"; in specializeVertexShader()
333 output << "v_" << val.name << " = " << floatTypeStr << "(" << val.name << ");\n"; in specializeVertexShader()
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