Searched refs:floatTypeStr (Results 1 – 1 of 1) sorted by relevance
256 const char* const floatTypeStr = getDataTypeName(floatType); in genFragmentShader() local260 shader << fragIn << " " << floatTypeStr << " " << val.name << ";\n"; in genFragmentShader()262 shader << fragIn << " " << floatTypeStr << " v_" << val.name << ";\n"; in genFragmentShader()302 const char* const floatTypeStr = getDataTypeName(floatType); in specializeVertexShader() local307 decl << vtxIn << " " << floatTypeStr << " " << val.name << ";\n"; in specializeVertexShader()311 decl << vtxIn << " " << floatTypeStr << " a_" << val.name << ";\n"; in specializeVertexShader()323 const char* const floatTypeStr = getDataTypeName(floatType); in specializeVertexShader() local327 decl << vtxOut << " " << floatTypeStr << " " << val.name << ";\n"; in specializeVertexShader()330 decl << vtxOut << " " << floatTypeStr << " v_" << val.name << ";\n"; in specializeVertexShader()333 output << "v_" << val.name << " = " << floatTypeStr << "(" << val.name << ");\n"; in specializeVertexShader()[all …]