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Searched refs:flushRenderTarget (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.cpp1830 this->flushRenderTarget(glRT, nullptr); in flushGLState()
2035 this->flushRenderTarget(glRT, &rect); in onClear()
2108 this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); in clearStencil()
2144 this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); in onClearStencilClip()
2184 this->flushRenderTarget(static_cast<GrGLRenderTarget*>(target), &SkIRect::EmptyIRect()); in readPixelsSupported()
2205 this->flushRenderTarget(glrt, &SkIRect::EmptyIRect()); in readPixelsSupported()
2390 this->flushRenderTarget(renderTarget, &SkIRect::EmptyIRect()); in onReadPixels()
2508 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bounds) { in flushRenderTarget() function in GrGLGpu
3629 this->flushRenderTarget(glRT, &rect); in drawDebugWireRect()
DGrGLPathRendering.cpp110 gpu->flushRenderTarget(rt, nullptr); in onStencilPath()
DGrGLGpu.h324 void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds);