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Searched refs:fov (Results 1 – 9 of 9) sorted by relevance

/external/fio/engines/
Dwindowsaio.c266 struct fio_overlapped *fov; in fio_windowsaio_getevents() local
283 fov = (struct fio_overlapped*)io_u->engine_data; in fio_windowsaio_getevents()
285 if (fov->io_complete) { in fio_windowsaio_getevents()
286 fov->io_complete = FALSE; in fio_windowsaio_getevents()
287 ResetEvent(fov->o.hEvent); in fio_windowsaio_getevents()
367 struct fio_overlapped *fov; in IoCompletionRoutine() local
381 fov = CONTAINING_RECORD(ovl, struct fio_overlapped, o); in IoCompletionRoutine()
382 io_u = fov->io_u; in IoCompletionRoutine()
392 fov->io_complete = TRUE; in IoCompletionRoutine()
/external/opencv3/modules/viz/include/opencv2/viz/
Dtypes.hpp161 explicit Camera(const Vec2d &fov, const Size &window_size);
182 void setFov(const Vec2d& fov) { fov_ = fov; } in setFov() argument
Dwidgets.hpp561 … WCameraPosition(const Vec2d &fov, double scale = 1.0, const Color &color = Color::white());
587 …WCameraPosition(const Vec2d &fov, InputArray image, double scale = 1.0, const Color &color = Color…
641 …WTrajectoryFrustums(InputArray path, const Vec2d &fov, double scale = 1., const Color &color = Col…
/external/opencv3/modules/viz/src/
Dshapes.cpp822 cv::viz::WCameraPosition::WCameraPosition(const Vec2d &fov, double scale, const Color &color) in WCameraPosition() argument
824 double aspect_ratio = tan(fov[0] * 0.5) / tan(fov[1] * 0.5); in WCameraPosition()
825 double fovy = fov[1] * 180 / CV_PI; in WCameraPosition()
873 cv::viz::WCameraPosition::WCameraPosition(const Vec2d &fov, InputArray _image, double scale, const … in WCameraPosition() argument
879 double fovy = fov[1] * 180.0 / CV_PI; in WCameraPosition()
880 double far_end_height = 2.0 * scale * tan(fov[1] * 0.5); in WCameraPosition()
991 cv::viz::WTrajectoryFrustums::WTrajectoryFrustums(InputArray _path, const Vec2d &fov, double scale,… in WTrajectoryFrustums() argument
996 vtkSmartPointer<vtkPolyData> glyph = getPolyData(WCameraPosition(fov, scale)); in WTrajectoryFrustums()
Dtypes.cpp100 cv::viz::Camera::Camera(const Vec2d &fov, const Size &window_size) in Camera() argument
104 setFov(fov); in Camera()
/external/vulkan-validation-layers/libs/glm/gtc/
Dmatrix_transform.inl250 valType const & fov, argument
259 assert(fov > valType(0));
262 valType rad = fov;
265 valType rad = glm::radians(fov);
Dmatrix_transform.hpp202 T const & fov,
/external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/
Dmat4.js1110 mat4.perspectiveFromFieldOfView = function (out, fov, near, far) { argument
1111 var upTan = Math.tan(fov.upDegrees * Math.PI/180.0),
1112 downTan = Math.tan(fov.downDegrees * Math.PI/180.0),
1113 leftTan = Math.tan(fov.leftDegrees * Math.PI/180.0),
1114 rightTan = Math.tan(fov.rightDegrees * Math.PI/180.0),
/external/chromium-trace/catapult/tracing/third_party/gl-matrix/dist/
Dgl-matrix.js2495 mat4.perspectiveFromFieldOfView = function (out, fov, near, far) {
2496 var upTan = Math.tan(fov.upDegrees * Math.PI/180.0),
2497 downTan = Math.tan(fov.downDegrees * Math.PI/180.0),
2498 leftTan = Math.tan(fov.leftDegrees * Math.PI/180.0),
2499 rightTan = Math.tan(fov.rightDegrees * Math.PI/180.0),