Searched refs:fov (Results 1 – 9 of 9) sorted by relevance
/external/fio/engines/ |
D | windowsaio.c | 266 struct fio_overlapped *fov; in fio_windowsaio_getevents() local 283 fov = (struct fio_overlapped*)io_u->engine_data; in fio_windowsaio_getevents() 285 if (fov->io_complete) { in fio_windowsaio_getevents() 286 fov->io_complete = FALSE; in fio_windowsaio_getevents() 287 ResetEvent(fov->o.hEvent); in fio_windowsaio_getevents() 367 struct fio_overlapped *fov; in IoCompletionRoutine() local 381 fov = CONTAINING_RECORD(ovl, struct fio_overlapped, o); in IoCompletionRoutine() 382 io_u = fov->io_u; in IoCompletionRoutine() 392 fov->io_complete = TRUE; in IoCompletionRoutine()
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/external/opencv3/modules/viz/include/opencv2/viz/ |
D | types.hpp | 161 explicit Camera(const Vec2d &fov, const Size &window_size); 182 void setFov(const Vec2d& fov) { fov_ = fov; } in setFov() argument
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D | widgets.hpp | 561 … WCameraPosition(const Vec2d &fov, double scale = 1.0, const Color &color = Color::white()); 587 …WCameraPosition(const Vec2d &fov, InputArray image, double scale = 1.0, const Color &color = Color… 641 …WTrajectoryFrustums(InputArray path, const Vec2d &fov, double scale = 1., const Color &color = Col…
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/external/opencv3/modules/viz/src/ |
D | shapes.cpp | 822 cv::viz::WCameraPosition::WCameraPosition(const Vec2d &fov, double scale, const Color &color) in WCameraPosition() argument 824 double aspect_ratio = tan(fov[0] * 0.5) / tan(fov[1] * 0.5); in WCameraPosition() 825 double fovy = fov[1] * 180 / CV_PI; in WCameraPosition() 873 cv::viz::WCameraPosition::WCameraPosition(const Vec2d &fov, InputArray _image, double scale, const … in WCameraPosition() argument 879 double fovy = fov[1] * 180.0 / CV_PI; in WCameraPosition() 880 double far_end_height = 2.0 * scale * tan(fov[1] * 0.5); in WCameraPosition() 991 cv::viz::WTrajectoryFrustums::WTrajectoryFrustums(InputArray _path, const Vec2d &fov, double scale,… in WTrajectoryFrustums() argument 996 vtkSmartPointer<vtkPolyData> glyph = getPolyData(WCameraPosition(fov, scale)); in WTrajectoryFrustums()
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D | types.cpp | 100 cv::viz::Camera::Camera(const Vec2d &fov, const Size &window_size) in Camera() argument 104 setFov(fov); in Camera()
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/external/vulkan-validation-layers/libs/glm/gtc/ |
D | matrix_transform.inl | 250 valType const & fov, argument 259 assert(fov > valType(0)); 262 valType rad = fov; 265 valType rad = glm::radians(fov);
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D | matrix_transform.hpp | 202 T const & fov,
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/external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/ |
D | mat4.js | 1110 mat4.perspectiveFromFieldOfView = function (out, fov, near, far) { argument 1111 var upTan = Math.tan(fov.upDegrees * Math.PI/180.0), 1112 downTan = Math.tan(fov.downDegrees * Math.PI/180.0), 1113 leftTan = Math.tan(fov.leftDegrees * Math.PI/180.0), 1114 rightTan = Math.tan(fov.rightDegrees * Math.PI/180.0),
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/external/chromium-trace/catapult/tracing/third_party/gl-matrix/dist/ |
D | gl-matrix.js | 2495 mat4.perspectiveFromFieldOfView = function (out, fov, near, far) { 2496 var upTan = Math.tan(fov.upDegrees * Math.PI/180.0), 2497 downTan = Math.tan(fov.downDegrees * Math.PI/180.0), 2498 leftTan = Math.tan(fov.leftDegrees * Math.PI/180.0), 2499 rightTan = Math.tan(fov.rightDegrees * Math.PI/180.0),
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