Searched refs:fparam_filter (Results 1 – 1 of 1) sorted by relevance
179 static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR}; in finish_texture_init() local183 ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_MIN_FILTER, fparam_filter); in finish_texture_init()