Searched refs:fragColor (Results 1 – 5 of 5) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 361 const char* const fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor"; in specializeFragmentShader() local 367 genCompareOp(output, fragColor, spec.values, "", DE_NULL); in specializeFragmentShader() 409 params.insert(pair<string, string>("POSITION_FRAG_COLOR", fragColor)); in specializeFragmentShader() 473 const char* const fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor"; in generateFragmentSpecialization() local 479 genCompareOp(output, fragColor, specParams.caseSpec.values, "", DE_NULL); in generateFragmentSpecialization() 497 params.insert(pair<string, string>("FRAG_COLOR", fragColor)); in generateFragmentSpecialization()
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/external/webrtc/webrtc/api/objc/ |
D | RTCOpenGLVideoRenderer.mm | 43 #define FRAGMENT_SHADER_OUT "out vec4 fragColor;\n" 44 #define FRAGMENT_SHADER_COLOR "fragColor"
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/external/webrtc/talk/app/webrtc/objc/ |
D | RTCOpenGLVideoRenderer.mm | 64 #define FRAGMENT_SHADER_OUT "out vec4 fragColor;\n" 65 #define FRAGMENT_SHADER_COLOR "fragColor"
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/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 1004 rr::GenericVec4 fragColor; in shadePrimitives() local 1007 fragColor = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f); in shadePrimitives() 1008 output.EmitVertex(vertex->position, pointSize, &fragColor, packets[packetNdx].primitiveIDIn); in shadePrimitives() 1012 rr::GenericVec4 fragColor; in shadePrimitives() local 1013 fragColor = colors[packets[packetNdx].primitiveIDIn % 4]; in shadePrimitives() 1015 …output.EmitVertex(vertex->position + tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, &fragColor, packet… in shadePrimitives() 1016 …output.EmitVertex(vertex->position - tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, &fragColor, packet… in shadePrimitives() 1017 …output.EmitVertex(vertex->position + tcu::Vec4(0.0f, 0.05f, 0.0f, 0.0f), 1.0f, &fragColor, packet… in shadePrimitives() 1330 rr::GenericVec4 fragColor; in shadePrimitives() local 1332 fragColor = color; in shadePrimitives() [all …]
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/external/mesa3d/src/gallium/docs/source/ |
D | tgsi.rst | 2059 bound cbufs. This facilitates OpenGL's fragColor output vs fragData[0] where 2060 fragData is directed to a single color buffer, but fragColor is broadcast.
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