Searched refs:fragDepth (Results 1 – 6 of 6) sorted by relevance
212 if (i == info->io.fragDepth || i == info->io.sampleMask) in nv50_fragprog_assign_slots()225 if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS) in nv50_fragprog_assign_slots()226 info->out[info->io.fragDepth].slot[2] = prog->max_out++; in nv50_fragprog_assign_slots()
173 uint8_t fragDepth; /* output index of FragDepth */ member
763 info.io.fragDepth = r; in parseSignature()914 if (info.io.fragDepth < 0xff) in inspectDeclaration()916 idx = info.io.fragDepth = info.numOutputs++; in inspectDeclaration()1409 oData.store(info.io.fragDepth, 2, NULL, value); in saveFragDepth()
1085 info->io.fragDepth = 0xff; in nv50_ir_init_prog_info()
835 info->io.fragDepth = i; in scanDeclaration()
169 if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS) in nvc0_fp_assign_output_slots()170 info->out[info->io.fragDepth].slot[2] = count; in nvc0_fp_assign_output_slots()