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Searched refs:fragmentPosition (Results 1 – 11 of 11) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLFragmentShaderBuilder.h52 virtual const char* fragmentPosition() = 0;
152 const char* fragmentPosition() override;
DGrGLSLXferProcessor.cpp49 const char* fragPos = fragBuilder->fragmentPosition(); in emitCode()
DGrGLSLFragmentShaderBuilder.cpp125 const char* GrGLSLFragmentShaderBuilder::fragmentPosition() { in fragmentPosition() function in GrGLSLFragmentShaderBuilder
/external/skia/src/gpu/effects/
DGrDitherEffect.cpp82 fragBuilder->fragmentPosition()); in emitCode()
DGrConvexPolyEffect.cpp114 const char* fragmentPos = fragBuilder->fragmentPosition(); in emitCode()
200 const char* fragmentPos = fragBuilder->fragmentPosition(); in emitCode()
DGrOvalEffect.cpp124 const char* fragmentPos = fragBuilder->fragmentPosition(); in emitCode()
305 const char* fragmentPos = fragBuilder->fragmentPosition(); in emitCode()
DGrRRectEffect.cpp179 const char* fragmentPos = fragBuilder->fragmentPosition(); in emitCode()
517 const char* fragmentPos = fragBuilder->fragmentPosition(); in emitCode()
/external/skia/src/effects/
DGrCircleBlurFragmentProcessor.cpp50 const char *fragmentPos = fragBuilder->fragmentPosition(); in emitCode()
DSkBlurMaskFilter.cpp739 const char *fragmentPos = fragBuilder->fragmentPosition(); in emitCode()
1086 const char* fragmentPos = fragBuilder->fragmentPosition(); in emitCode()
DSkLightingImageFilter.cpp2042 loc, fragBuilder->fragmentPosition(), z); in emitSurfaceToLight()
2069 location, fragBuilder->fragmentPosition(), z); in emitSurfaceToLight()
/external/skia/src/gpu/batches/
DGrPLSPathRenderer.cpp350 fsBuilder->fragmentPosition()); in onEmitCode()
555 fsBuilder->fragmentPosition()); in onEmitCode()