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/external/vulkan-validation-layers/layers/
Dcore_validation.cpp2652 int fragment_stage = get_shader_stage_id(VK_SHADER_STAGE_FRAGMENT_BIT); in validate_pipeline_shaders() local
2780 while (!shaders[producer] && producer != fragment_stage) { in validate_pipeline_shaders()
2785 for (; producer != fragment_stage && consumer <= fragment_stage; consumer++) { in validate_pipeline_shaders()
2798 if (shaders[fragment_stage] && rp) { in validate_pipeline_shaders()
2799 …e_fs_outputs_against_render_pass(my_data, dev, shaders[fragment_stage], entrypoints[fragment_stage in validate_pipeline_shaders()