Searched refs:fragment_stage (Results 1 – 1 of 1) sorted by relevance
2652 int fragment_stage = get_shader_stage_id(VK_SHADER_STAGE_FRAGMENT_BIT); in validate_pipeline_shaders() local2780 while (!shaders[producer] && producer != fragment_stage) { in validate_pipeline_shaders()2785 for (; producer != fragment_stage && consumer <= fragment_stage; consumer++) { in validate_pipeline_shaders()2798 if (shaders[fragment_stage] && rp) { in validate_pipeline_shaders()2799 …e_fs_outputs_against_render_pass(my_data, dev, shaders[fragment_stage], entrypoints[fragment_stage… in validate_pipeline_shaders()