Home
last modified time | relevance | path

Searched refs:frgShader (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramStateQueryTests.cpp355 glu::Shader frgShader (m_context.getRenderContext(), glu::SHADERTYPE_FRAGMENT); in iterate() local
362 frgShader.setSources(1, &s_fragSource, DE_NULL); in iterate()
365 frgShader.compile(); in iterate()
374 m_testCtx.getLog() << frgShader; in iterate()
377 …TCU_CHECK_MSG(vtxShader.getCompileStatus() && frgShader.getCompileStatus(), "failed to build shade… in iterate()
394 gl.glAttachShader(program.getProgram(), frgShader.getShader()); in iterate()
413 gl.glAttachShader(program.getProgram(), frgShader.getShader()); in iterate()
/external/deqp/modules/glshared/
DglsRandomShaderCase.hpp90 void checkProgramLimits (const rsg::Shader& vtxShader, const rsg::Shader& frgShader) const;
DglsRandomShaderCase.cpp274 …omShaderCase::checkProgramLimits (const rsg::Shader& vtxShader, const rsg::Shader& frgShader) const in checkProgramLimits()
276 … = getNumSamplerUniforms(vtxShader.getUniforms()) + getNumSamplerUniforms(frgShader.getUniforms()); in checkProgramLimits()