Searched refs:frustumH (Results 1 – 1 of 1) sorted by relevance
170 float frustumW, frustumH; in Matrix4x4_Perspective() local171 frustumH = tanf(fovy / 360.f * PI) * nearZ; in Matrix4x4_Perspective()172 frustumW = frustumH * aspect; in Matrix4x4_Perspective()175 -frustumH, frustumH, nearZ, farZ); in Matrix4x4_Perspective()