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/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dmatrixop.c170 float frustumW, frustumH; in Matrix4x4_Perspective() local
171 frustumH = tanf(fovy / 360.f * PI) * nearZ; in Matrix4x4_Perspective()
172 frustumW = frustumH * aspect; in Matrix4x4_Perspective()
175 -frustumH, frustumH, nearZ, farZ); in Matrix4x4_Perspective()