Searched refs:fs_color (Results 1 – 1 of 1) sorted by relevance
71 void *fs_color[TGSI_TEXTURE_COUNT]; member1341 if (!ctx->fs_color[type]) in set_fragment_shader()1342 ctx->fs_color[type] = in set_fragment_shader()1346 cso_set_fragment_shader_handle(ctx->cso, ctx->fs_color[type]); in set_fragment_shader()1486 for (i = 0; i < Elements(ctx->fs_color); i++) in util_destroy_gen_mipmap()1487 if (ctx->fs_color[i]) in util_destroy_gen_mipmap()1488 pipe->delete_fs_state(pipe, ctx->fs_color[i]); in util_destroy_gen_mipmap()