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Searched refs:game_ (Results 1 – 5 of 5) sorted by relevance

/external/vulkan-validation-layers/demos/smoke/
DShell.cpp34 : game_(game), settings_(game.settings()), ctx_(), in Shell()
282 game_.attach_shell(*this); in create_context()
294 game_.detach_shell(); in destroy_context()
402 game_.detach_swapchain(); in destroy_swapchain()
497 game_.detach_swapchain(); in resize_swapchain()
503 game_.attach_swapchain(); in resize_swapchain()
514 game_.on_tick(); in add_game_time()
547 game_.on_frame(game_time_ / game_tick_); in present_back_buffer()
DShellWin32.cpp191 game_.on_key(key); in handle_message()
195 game_.on_key(Game::KEY_SHUTDOWN); in handle_message()
DShellXcb.cpp245 game_.on_key(key); in handle_event()
253 game_.on_key(Game::KEY_SHUTDOWN); in handle_event()
DShell.h102 Game &game_; variable
DShellAndroid.cpp179 game_.on_key(Game::KEY_SPACE); in on_input_event()