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Searched refs:game_queue_family (Results 1 – 3 of 3) sorted by relevance

/external/vulkan-validation-layers/demos/smoke/
DShell.cpp239 int game_queue_family = -1, present_queue_family = -1; in init_physical_dev() local
245 if (game_queue_family < 0 && in init_physical_dev()
247 game_queue_family = i; in init_physical_dev()
253 if (game_queue_family >= 0 && present_queue_family >= 0) in init_physical_dev()
257 if (game_queue_family >= 0 && present_queue_family >= 0) { in init_physical_dev()
259 ctx_.game_queue_family = game_queue_family; in init_physical_dev()
274 vk::GetDeviceQueue(ctx_.dev, ctx_.game_queue_family, 0, &ctx_.game_queue); in create_context()
313 queue_info[0].queueFamilyIndex = ctx_.game_queue_family; in create_dev()
317 if (ctx_.game_queue_family != ctx_.present_queue_family) { in create_dev()
475 std::vector<uint32_t> queue_families(1, ctx_.game_queue_family); in resize_swapchain()
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DShell.h56 uint32_t game_queue_family; member
DSmoke.cpp101 queue_family_ = ctx.game_queue_family; in attach_shell()