Searched refs:game_time_ (Results 1 – 2 of 2) sorted by relevance
35 game_tick_(1.0f / settings_.ticks_per_second), game_time_(game_tick_) in Shell()511 game_time_ += time; in add_game_time()513 while (game_time_ >= game_tick_ && max_ticks--) { in add_game_time()515 game_time_ -= game_tick_; in add_game_time()547 game_.on_frame(game_time_ / game_tick_); in present_back_buffer()
159 float game_time_; variable