Searched refs:generic_index (Results 1 – 3 of 3) sorted by relevance
227 int generic_index) in svga_remap_generic_index() argument229 assert(generic_index < MAX_GENERIC_VARYING); in svga_remap_generic_index()231 if (generic_index >= MAX_GENERIC_VARYING) { in svga_remap_generic_index()233 generic_index = MAX_GENERIC_VARYING - 1; in svga_remap_generic_index()236 if (remap_table[generic_index] == -1) { in svga_remap_generic_index()244 remap_table[generic_index] = max + 1; in svga_remap_generic_index()247 return remap_table[generic_index]; in svga_remap_generic_index()
169 int generic_index);
241 const int generic_index = fs->info.input_semantic_index[i]; in widepoint_first_point() local245 if (generic_index < PIPE_MAX_SHADER_OUTPUTS && in widepoint_first_point()246 (rast->sprite_coord_enable & (1 << generic_index))) { in widepoint_first_point()252 generic_index); in widepoint_first_point()