Searched refs:getEffectiveDepthStencilAccess (Results 1 – 10 of 10) sorted by relevance
/external/deqp/framework/common/ |
D | tcuTestLog.cpp | 70 m_access = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH); in LogImage() 72 m_access = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_STENCIL); in LogImage() 81 …const ConstPixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sam… in LogImage() 82 …const ConstPixelBufferAccess stencilAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sa… in LogImage() 111 m_access = tcu::getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH); in LogImage() 113 m_access = tcu::getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_STENCIL); in LogImage() 129 …const ConstPixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sam… in write() 130 …const ConstPixelBufferAccess stencilAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sa… in write()
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D | tcuTextureUtil.hpp | 165 PixelBufferAccess getEffectiveDepthStencilAccess (const PixelBufferAccess& baseAccess, Sampler:… 166 ConstPixelBufferAccess getEffectiveDepthStencilAccess (const ConstPixelBufferAccess& baseAccess,…
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D | tcuTextureUtil.cpp | 767 …clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_DEPTH), tcu::Vec4(depth, 0.0f, 0.0f, 0.… in clearDepth() 774 …clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_STENCIL), tcu::UVec4(stencil, 0u, 0u, 0… in clearStencil() 846 …fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), minVa… in fillWithComponentGradients() 848 …fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_STENCIL), min… in fillWithComponentGradients() 923 …fillWithGrid(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), cellSize, colorA, c… in fillWithGrid() 925 …fillWithGrid(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_STENCIL), cellSize, colorA.… in fillWithGrid() 1391 PixelBufferAccess getEffectiveDepthStencilAccess (const PixelBufferAccess& baseAccess, Sampler::Dep… in getEffectiveDepthStencilAccess() function 1396 ConstPixelBufferAccess getEffectiveDepthStencilAccess (const ConstPixelBufferAccess& baseAccess, Sa… in getEffectiveDepthStencilAccess() function 1414 …storage[levelNdx] = tcu::getEffectiveDepthStencilAccess(src.getLevel(levelNdx), sampler.depthStenc… in getEffectiveTView() 1437 …storage[faceNdx * src.getNumLevels() + levelNdx] = tcu::getEffectiveDepthStencilAccess(src.getLeve… in getEffectiveTView()
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/external/deqp/framework/referencerenderer/ |
D | rrMultisamplePixelBufferAccess.cpp | 146 …const tcu::ConstPixelBufferAccess effectiveSrc = tcu::getEffectiveDepthStencilAccess(src.raw(), tc… in resolveMultisampleDepthBuffer() 147 …const tcu::PixelBufferAccess effectiveDst = tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler… in resolveMultisampleDepthBuffer() 175 …const tcu::ConstPixelBufferAccess effectiveSrc = tcu::getEffectiveDepthStencilAccess(src.raw(), tc… in resolveMultisampleStencilBuffer() 176 …const tcu::PixelBufferAccess effectiveDst = tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler… in resolveMultisampleStencilBuffer()
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D | rrRenderer.cpp | 1650 …r (MultisamplePixelBufferAccess::fromMultisampleAccess(tcu::getEffectiveDepthStencilAccess(depthM… in RenderTarget() 1651 …er (MultisamplePixelBufferAccess::fromMultisampleAccess(tcu::getEffectiveDepthStencilAccess(stenci… in RenderTarget()
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/external/deqp/modules/internal/ |
D | ditTextureFormatTests.cpp | 1442 …const ConstPixelBufferAccess inputDepthAccess = getEffectiveDepthStencilAccess(inputAccess, tcu::S… in iterate() 1443 …const PixelBufferAccess tmpDepthAccess = getEffectiveDepthStencilAccess(tmpAccess, tcu::Sampler… in iterate() 1480 …const ConstPixelBufferAccess inputStencilAccess = getEffectiveDepthStencilAccess(inputAccess, tcu:… in iterate() 1481 …const PixelBufferAccess tmpStencilAccess = getEffectiveDepthStencilAccess(tmpAccess, tcu::Sample… in iterate() 1518 …const ConstPixelBufferAccess inputDepthAccess = getEffectiveDepthStencilAccess(inputAccess, tcu::S… in iterate() 1519 …const ConstPixelBufferAccess inputStencilAccess = getEffectiveDepthStencilAccess(inputAccess, tcu:… in iterate() 1520 …const PixelBufferAccess tmpDepthAccess = getEffectiveDepthStencilAccess(tmpAccess, tcu::Sampler… in iterate() 1521 …const PixelBufferAccess tmpStencilAccess = getEffectiveDepthStencilAccess(tmpAccess, tcu::Sample… in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/ |
D | vktRenderPassTests.cpp | 2309 …tcu::fillWithGrid(tcu::getEffectiveDepthStencilAccess(reference.getAccess(), tcu::Sampler::MODE_DE… in renderReferenceImages() 2312 …tcu::fillWithGrid(tcu::getEffectiveDepthStencilAccess(reference.getAccess(), tcu::Sampler::MODE_ST… in renderReferenceImages() 2365 …clear(tcu::getSubregion(tcu::getEffectiveDepthStencilAccess(reference.getAccess(), tcu::Sampler::M… in renderReferenceImages() 2370 …tcu::fillWithGrid(tcu::getSubregion(tcu::getEffectiveDepthStencilAccess(reference.getAccess(), tcu… in renderReferenceImages() 2377 …clear(tcu::getSubregion(tcu::getEffectiveDepthStencilAccess(reference.getAccess(), tcu::Sampler::M… in renderReferenceImages() 2382 …tcu::fillWithGrid(tcu::getSubregion(tcu::getEffectiveDepthStencilAccess(reference.getAccess(), tcu… in renderReferenceImages()
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 166 …const int stencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilAccess(dst, t… in renderTestPatternReference()
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D | es31fTextureBorderClampTests.cpp | 297 …const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefText… in genDummyTexture() 304 …const tcu::PixelBufferAccess stencilAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTe… in genDummyTexture()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3026 …return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(tcu::getEffectiveDepthStencilAccess… in getDepthMultisampleAccess() 3031 …return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(tcu::getEffectiveDepthStencilAccess… in getStencilMultisampleAccess() 4705 m_effectiveAccess[levelNdx] = tcu::getEffectiveDepthStencilAccess(m_access[levelNdx], mode); in updateSamplerMode()
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