Searched refs:getElementArrayBuffer (Results 1 – 2 of 2) sorted by relevance
93 buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); in debugGLBufferData()605 if (GrDebugGL::getInstance()->getElementArrayBuffer() && in debugGLDeleteBuffers()607 GrDebugGL::getInstance()->getElementArrayBuffer()->getID()) { in debugGLDeleteBuffers()641 buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); in debugGLMapBufferRange()668 buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); in debugGLMapBuffer()692 buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); in debugGLUnmapBuffer()721 buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); in debugGLFlushMappedBufferRange()752 buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); in debugGLGetBufferParameteriv()
66 GrBufferObj *getElementArrayBuffer() { return fElementArrayBuffer; } in getElementArrayBuffer() function