Searched refs:getFirstFreeBindingLocation (Results 1 – 1 of 1) sorted by relevance
198 static deUint32 getFirstFreeBindingLocation (const glu::ShaderType shaderType) in getFirstFreeBindingLocation() function535 deUint32 bindingLocation = getFirstFreeBindingLocation(m_shaderType); in iterate()736 deUint32 binding = getFirstFreeBindingLocation(m_shaderType); in createShaderSpec()865 deUint32 bindingLocation = getFirstFreeBindingLocation(m_shaderType); in iterate()981 deUint32 binding = getFirstFreeBindingLocation(m_shaderType); in createShaderSpec()1095 deUint32 bindingLocation = getFirstFreeBindingLocation(m_shaderType); in iterate()1267 deUint32 binding = getFirstFreeBindingLocation(m_shaderType); in createShaderSpec()