Searched refs:getLevelsVector (Results 1 – 1 of 1) sorted by relevance
502 std::vector<tcu::PixelBufferAccess> getLevelsVector (const TcuTextureType& texture) in getLevelsVector() function784 TestTexture::populateLevels(getLevelsVector(m_texture)); in TestTexture1D()792 TestTexture::populateCompressedLevels(format, getLevelsVector(m_texture)); in TestTexture1D()831 TestTexture::populateLevels(getLevelsVector(m_texture)); in TestTexture1DArray()893 TestTexture::populateLevels(getLevelsVector(m_texture)); in TestTexture2D()901 TestTexture::populateCompressedLevels(format, getLevelsVector(m_texture)); in TestTexture2D()940 TestTexture::populateLevels(getLevelsVector(m_texture)); in TestTexture2DArray()1002 TestTexture::populateLevels(getLevelsVector(m_texture)); in TestTexture3D()1010 TestTexture::populateCompressedLevels(format, getLevelsVector(m_texture)); in TestTexture3D()1122 TestTexture::populateLevels(getLevelsVector(m_texture)); in TestTextureCubeArray()